![]() Reaper of Souls has a different feel and that was a deliberate choice on every level of its sound and music design, from the cinematic on - which meant a lot of behind the scenes work for the composers and sound designers.ĭecisions that were made to differentiate the expansion include going to Ireland to get a completely different choir who sang with different accents just to make sure it didn’t sound like what had already been done in previous games. In the panel, the four offer an in-depth look at the process of scoring and doing sound design for Reaper of Souls. They explain differences not only between Diablo 2 and Diablo 3, but also between D3 and its expansion. The video features Russell Brower (at the time, Senior Director of Audio and a composer), Neal Acree (cinematics composer), Joseph Lawrence (sound design supervisor and a composer), and Derek Duke (project music director and also a composer). It features a host of Blizzard musical personalities, and though they aren’t all with the company anymore, but had a big impact on Diablo 3’s music. Though this video from GDC 2015 is hardly new, if you’re interested in the music behind your favorite games - Diablo or otherwise - it’s an astonishing look at the music-making process.
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